VizStack A framework to help you use your GPUs

Download & Install

VizStack is mostly tested on HP's servers, workstations and blade workstations. However, it should work on all x86 and x86_64 systems. Precompiled binaries are currently available for RedHat Linux. Binaries for SuSE linux are planned as well. You will need to compile from the source on other linux distributions. VizStack currently works only with nVidia graphics : Quadro graphics cards and QuadroPlex external graphics.

VizStack releases can be download from this link. The following files are typically released

  • Linux Packages for easy installation
  • Documentation
  • Packages for the Vizstack Remote Access Tools

Post installation, the PDF documentation is available in /opt/vizstack/doc. VizStack may be installed on a single node having one or more GPUs. This is the easiest way to try out the software. VizStack may also be installed on multiple nodes. The document describes all the installation and configuration steps needed. If you have a display wall, then you'll need to define a tiled display using the "vs-manage-tiled-displays" tool.

Post installation and configuration, you need to start the VizStack SSM (System State Manager) daemon. After that, you may use the provided scripts to start remote visualization sessions, parallel applications like Avizo and ParaView, as well as interactive desktops. The user level scripts are prefixed with "viz-", and are located in the directory /opt/vizstack/bin. The administrative scripts are prefixed with "vs-", and are located in the directories /opt/vizstack/bin and /opt/vizstack/sbin.

Users may easily start remote desktop sessions by installing the VizStack remote access tools. This RPM needs to be installed on users desktop machines.

Downloading the Source : You need a Subversion client to check out the sources. To get the latest sources, you'd use a command like

$ svn co vizstack

To download specific releases, use

$ svn co vizstack-1.1-2

Where "1.1-2" is the version number you want to checkout.

To browse the sources, start at this link.

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